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Reel

00:02 - Sci-Fi Bunker - Ambience
00:13 - Show Me the End of Time - Sound Design, Foley, Mixing
00:25 - Jin Roh - Psychological Sound Redesign
00:34 - Episode One Racer - Vehicle Sound Design
00:56 - Inside - Game Sound Redesign
01:07 - Super Meat Boy - Sound Design

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Basil Ramos

Audio Artist

Audio Director

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01/2021 - 07/2021

Legio Vox
Designed and integrated all audio assets for the studio’s up and coming mobile release "The End
of the Line." Collaborated with engineers on interactive and smooth audio integration taking
advantage of Unity, Fmod, and Naninovel's native audio integration capabilities. Recorded,
performed, and organized all assets in a library for ease of access to other employees.

Senior Audio Engineer

02/2021 - 07/2021

The Basement
I ensured all aspects of shows ran smooth, This included: Contacting bands to receive an input list.
Sound test for each band ending 30 minutes before show start. Monitor and run shows fixing any
problems encountered during the set. Maintaining and updating all equipment. Leading all setup and
tear down. Overseeing band payment and locking the venue.

Sound Designer, Foley Artist, Mixing Engineer

 08/2020 - 09/2020

Recorded and performed foley, as well as sound design, dialogue editing and mixing for the London Film School short "Show Me The End Of Time."

Boom Operator/Production Sound Mixer

08/2020 - 09/2020

Record and mix sound for the short film "Bad Beat."

Foley Artist

07/08/2020

Perform and record foley for the music video "Hurricane" by Anson Seabra.

Production Sound Mixer

02/2020 - 03/2020

Record and mix on set sound for the Orlando OIF entry "Amira: Retribution."

Sound Designer/Composer

01/2020

Sound designer and composer for the Global Game Jam entry "Remnants of Zidan."

Audio Lead

05/2019 - 09/2020

Recorded and designed all audio assets for E-Squared Productions game "The Slime."

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