Reel
00:02Â - Sci-Fi Bunker - Ambience
00:13 - Show Me the End of Time - Sound Design, Foley, Mixing
00:25 - Jin Roh - Psychological Sound Redesign
00:34 - Episode One Racer - Vehicle Sound Design
00:56 - Inside - Game Sound Redesign
01:07 - Super Meat Boy - Sound Design
Basil Ramos
Audio Artist
Audio Director
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01/2021 - 07/2021
Legio Vox
Designed and integrated all audio assets for the studio’s up and coming mobile release "The End
of the Line." Collaborated with engineers on interactive and smooth audio integration taking
advantage of Unity, Fmod, and Naninovel's native audio integration capabilities. Recorded,
performed, and organized all assets in a library for ease of access to other employees.
Senior Audio Engineer
02/2021 - 07/2021
The Basement
I ensured all aspects of shows ran smooth, This included: Contacting bands to receive an input list.
Sound test for each band ending 30 minutes before show start. Monitor and run shows fixing any
problems encountered during the set. Maintaining and updating all equipment. Leading all setup and
tear down. Overseeing band payment and locking the venue.
Sound Designer, Foley Artist, Mixing Engineer
08/2020 - 09/2020
Recorded and performed foley, as well as sound design, dialogue editing and mixing for the London Film School short "Show Me The End Of Time."
Boom Operator/Production Sound Mixer
08/2020 - 09/2020
Record and mix sound for the short film "Bad Beat."
Foley Artist
07/08/2020
Perform and record foley for the music video "Hurricane" by Anson Seabra.
Production Sound Mixer
02/2020Â - 03/2020
Record and mix on set sound for the Orlando OIF entry "Amira: Retribution."
Sound Designer/Composer
01/2020
Sound designer and composer for the Global Game Jam entry "Remnants of Zidan."
Audio Lead
05/2019 - 09/2020
Recorded and designed all audio assets for E-Squared Productions game "The Slime."